News - Patches & Updates

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Don
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News - Patches & Updates

Post by Don »

I will summarize all patchnotes in the startingpost. (Old patchnotes will be put into spoilers when a new patch is launched.)

Patch 1.0.3 platform versions (version number can be identified on game landing page):
- PC (604629)
- PS4 & Xbox One (604297)

Availability: July 25th at 8am UTC / 10am Paris time / 4am EDT

Patch highlights:
- new vehicles: Ferrari FXX-K (T/C) and KTM X-Bow R (S/R)
- [Fixed] Coop scoring disciplines & Dynamic Freestyle exploits
- [Fixed] Several cases of Icon levels missing rewards
- [Fixed] Unable to save favourite vehicle
- Various fixes, balancing & stability improvements. See below for more information.

FULL PATCH NOTES:
CONTROLS
Driving wheels
- [Fixed] Game freeze when driving wheel 'Thrustmaster T500RS’ is connected
FEATURES
Photo-quests
- [Fixed] Photo Quest checklist is not validated while playing with specific resolutions
Livery Editor
- [Fixed] Inaccurate livery preview images in "Top 100" and "Latest" categories.
Video Sharing
- [Fixed] Xbox One - The title does not display any messaging when attempting to SHARE a game clip to YouTube while the 'You can share outside of Xbox Live' privilege is set to 'Block'.

GAMEPLAY
AI
- [Fixed] Traffic issues when free-driving with friends over bridges.
Exploits
- [Fixed] Entering / leaving pause menu is “banking” dynamic freestyle followers even if the max cap is reached.
- [Fixed] Players can gain very high amount of points while playing scoring events in coop.
Favorite Vehicles
- [Fixed] Players are unable to set a Favorite when a Rewards Program vehicle is showed in the House.
Weather
- [Fixed] Time of day gets offset in certain circumstances while playing in coop.

PROGRESSION
Icon levels
- [Balancing] Increased fame needed per iconic level.
- [Fixed] Players reported an error 3_db2db69_261 when trying to redeem Icon rewards.
- [Fixed] Players reported an error 3_db2db69_77 when trying to redeem reward with a full inventory.
Loot Rate
- [Balancing] Increased Epic drop rate (Purple) in Hard difficulty mode

TECHNICAL
Compatibility
- [Fixed] Players are unable to play with processors with latest instruction set being SSE4.
- [Fixed] Players are unable to play The Crew 2 while having a setup with both AMD & NVidia video cards (integrated/dedicated)
Stability
- [Fixed] Some players with old-gen CPUs are reporting crashes on specific vehicle engines audio rending.
- [Fixed] Rare crash report when frame-rate is extremely low.
- [Fixed] Rare crash report when interacting with a dynamic element on the map.
- And other stability improvement fixes.
UI
Notifications
- [Fixed] Reward Program's pop-up is prompting even after unlocking all entitled vehicles.
- [Fixed] Xbox One - The title is displaying in-game invites even if the "Others can communicate with Voice, Text, or Invites" privilege is set to Block.
- [Fixed] Missing in-game notification for newly received content from special event & customer support agents.
Pilot menu
- [Fixed] Time spent in suspended mode is added to Player total gameplay time.
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Re: Patchnotes v1.0.3 (release on July 25th)

Post by Don »

my personal thoughts:

fixed T500-issue: Never heard Weena having a gamecrash because of this. I don't read anything about G27. That's a little bit disappointing.

Regarding the increase of the needed followers per famelevel members of the PitCrew already warned Ubi/IT to prepare for a shitstorm in the official forums. There are already enough players who are whining that you can get the LaFerrari only with reaching Level600. Lol I don't know what they think it will change. It will only increase the numbers of AFK-grinders.
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Re: Patchnotes v1.0.3 (release on July 25th)

Post by Weena »

I had no issue with my wheel so far. Only had the car saving bug and Reward Program's pop-up bug.

The "more fame" needed could also mean, they reduce it in the beginning :D

I wonder, will they ban or reset exploiters? Guys already at level 5000 and so ?
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Re: Patchnotes v1.0.3 (release on July 25th)

Post by Don »

I don't know if they will ban exploiters. We will see what they say today evening in the livestream.
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Re: News - Patches & Updates

Post by Don »

Cars will be available after the patch, not at midnight how it was announced earlier.
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Re: News - Patches & Updates

Post by Weena »

Im still getting lower parts.

Got 4 low parts after one race here. :roll:

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Edit:
Posted on TC Forum
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Re: News - Patches & Updates

Post by Don »

Yeah me too. I even got the exact same blue 280 part 3 times in a row. :geek:
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Re: News - Patches & Updates

Post by Weena »

So I did not miss understood. This should not happen right ? :o

Edit:

I got a response to my question.
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Re: News - Patches & Updates

Post by Weena »

They made changes to the amount of followers you need. I guess they made changes only to levels higher then 600. This GP2-Engine guy was on Icon 6000+ before the patch.

My level did not change.

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Image from before the patch :mrgreen:
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EDIT
Found another pic :whistle:

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Re: News - Patches & Updates

Post by Weena »

Curious about how the patch (1.0.3) is affecting the drop rates.
I collected a bunch of parts before and after the patch. To be accurate, I collected 305 parts. Which took a while. :mrgreen:

The parts where collected with only one part that boost drop quality by 3.9%. With an SR Car at level 280, driven at HARD setting.

So here are the results.

Parts collected before the Patch.

Overall: 152 = 100%
Low Parts: 73 = 48%
Green Parts: 7 = 4.6%
Blue Parts: 57 = 37.5%
Pink Parts: 16 = 10.5%


Parts collected after the Patch. (1.0.3)

Overall: 153 = 100%
Low Parts: 0 = 0%
Green Parts: 21 = 13.7%
Blue Parts: 94 = 61.4%
Pink Parts: 38 = 24.8%

So the parts we are all interested in. The pink ones. Drop rate has more than doubled. From 10.5% to 24.8%.(Not counting low pink parts of course)

After all, Im pretty happy with that result. In an perfect world we would have only pink parts. But, better than before. isn't it. :D
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